AI Insights · Timothy · March 2022
Top 5 Character Collection Games in South America Q1 2022
Discover the performance trends of the top 5 character collection games on a unified platform in South America during Q1 2022, with insights into downloads, revenue, and active users.
In the first quarter of 2022, the top 5 character collection games in South America showed notable performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed overview based on data from Sensor Tower.
Free Fire: 7th Anniversary saw some fluctuations in its metrics. Weekly revenue started strong at approximately $1.46M in the first week of January and experienced a slight decline, settling around $930K by the end of March. Weekly downloads were highest in mid-January at about 1.47M, showing a downward trend to around 1.11M in the last week of March. The game had a high number of weekly active users, peaking at around 34.1M in late December and gradually decreasing to approximately 27.6M by the end of March.
Subway Surfers from Sybo Games experienced a steady increase in weekly revenue, peaking at nearly $7K in the final week of March. Weekly downloads showed a positive trend, reaching approximately 843K in the same period. Weekly active users also increased notably, starting at about 16.6M in late December and climbing to around 22.5M by the end of March.
Clash Royale from Supercell had varied performance in weekly revenue, starting at around $336K in late December and reaching a low of approximately $158K in mid-March before rising to around $228K by the end of March. Weekly downloads remained relatively stable, fluctuating between 386K and 576K. The game maintained a solid base of weekly active users, with numbers hovering around 22M to 27M throughout the quarter.
Merge & Fight - Dinosaur Game by HOMA Games, despite being a new entrant, showed remarkable growth. Weekly revenue started modestly at $27 in mid-February, increasing to about $117 by the end of March. Weekly downloads peaked at approximately 1.05M in late February before declining to around 564K by the end of March. The game saw a high number of weekly active users, reaching about 1.46M in late February and settling at around 1.02M by the end of March.
EA SPORTS FC™ Mobile Soccer from Electronic Arts experienced significant fluctuations in weekly revenue, starting at around $52K in late December and peaking at approximately $147K in early February before declining to about $92K by the end of March. Weekly downloads showed a positive trend, with numbers ranging from 211K to 714K. The game maintained a robust base of weekly active users, peaking at around 9.1M in mid-January and settling at approximately 6.8M by the end of March.
For more detailed insights and data, visit Sensor Tower.